Jan 04, 2017 The XP Thresholds by Character Level tables have five XP thresholds for each character level, one for each category of encounter difficulty. Use a character’s level to determine his or her XP thresholds. Repeat this process for every character in the party. Nov 27, 2017 When the players win a fight and earn 500 XP, it doesn’t matter that the 500 XP came from 3 orcs (100 XP each) and 8 wolves (50 XP each). Don’t concern yourself with tracking XP on an individual monster basis. Oct 24, 2014 This thread is an attempt to collate a list of the many new guides and references that have been popping up around the fifth edition version of D&D. The goal is to give anyone looking for general advice a single location from which they can find almost anything they could need. Barbarian: I'll NEVER Die! By NeoSeraphi The Gentleman's Guide to Proper Barbarism by JellMoo, reposted by Mistwell.
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It's basically the same as comparing Rubys & Emeralds in a weapon socket. I haven't done any calculations like that so I don't know how you would weight those. Ring intel vs dmg d3. Or if you have a very very very low crit chance, the 1-1 dmg might be better.The way stuff can roll on gear though means that +cc & +cd will always 'win' in the end.Roughly.
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5e Dmg Xp Combat Guide Build![]() ![]() 5e Combat Sheet
I'm having trouble finding a worked out example of combat for 5e, like
the great one in Moldvay or the detailed one in 13th Age. So I decided to create one to make sure I understand how it plays out. Please post corrections if this doesn't make sense. 4 PCs: Morgan (Human Fighter 1), Sister Rebecca (Hill Dwarf Cleric 1), Silverleaf (High Elf Rogue 1), and Fredrik (Human Wizard 1) enter a room through a secret door which was detected and opened by Silverleaf. The room appears to be empty. While they are searching it, a second secret door opens (which Silverleaf did not find) and the first pair of 12 hobgoblins walks in. Morgan is AC: 18 (breastplate, shield, Dex 14), hp 12 (Con 15) and attacks with a longsword (At +5, dmg 1-8+3 slashing, Str 16). Rebecca is AC: 18 (chain mail, shield), hp 12 (Con 16, hill dwarf) and attacks with a warhammer (At +3, dmg 1-8+1 bludgeoning, Str 13). She knows the cantrips (sacred flame, light, spare the dying) and the spells bless, cure wounds, and shield of faith. Silverleaf is AC: 16 (studded leather, Dex 16), hp 8 (Con 10), and attacks with 2 shortswords (At +5, dmg 1-6+3/1-6, light finesse weapon). Cantrip: ray of frost. Fredrik is AC: 12 (Dex 15), hp 8 (Con 14), and attacks with a quarterstaff (At +1, 1d8-1 bludgeoning) or darts (At +4, dmg 1-4+2, piercing, finesse). He knows the cantrips (dancing lights, fire bolt, mage hand) and 1st level spells shield, sleep. Hobgoblins are AC 18 (chain mail and shield), Hp 11, At+3 longsword, dmg 1d8+1 slashing, and have martial advantage of 2d6 additional damage when they do damage and a non-incapacitated ally is next to them. The DM checks for surprise. The Hobgoblins have a passive Perception of 10. However, since neither group was trying to be stealthy, neither group was surprised. As a high elf, Silverleaf happens to know Goblin as his extra language, in addition to Elvish and Common. The other humans know Orc and Giant respectively. He attempts to parley with the hobgoblins while preparing his ray of frost cantrip. Fredrik is preparing his sleep spell. Silverleaf says 'Greetings, noble dwellers of deep caverns, can we help you?' He is practiced in Deception at +3 (Cha 12). This is a medium difficulty task, and he rolls a 7+3 =10, which is not a success. The hobgoblins draw their weapons, but do not attack. They do move aside as two more hobgoblins enter the room. The largest of the hobgoblins shouts, in his language, 'Go away! You're not allowed in this room!' 'It's okay; Gary sent us,' Silverleaf answers. 'Huh?' the hobgoblin wittily responds. The DM rolls for Deception again and get a 3+3=6, a clear failure. The hobgoblins charge. The DM rolls for Initiative. The hobgoblins roll a 7+1 = 8. Morgan rolls a 10+2 = 12. Rebecca rolls a 9. Sivlerleaf rolls a 12+3 = 15. Fredrik rolls a 9+2 = 11. All the members of the party will act before the hobgoblins. Silverleaf acts first, using his ray of frost cantrip to attack. He has a spell attack of +5 (Int 16) and rolls a 14+5 = 19, a hit against the AC 18 hobgoblin. It takes 5 damage, for 6 hp remaining. Morgan has her light crossbow ready and moves to shield Fredrik, then fires. She has a ranged attack of +4 (Dex 14) and rolls a 12+4 = 16, a miss against AC 18. Rebecca throws a hammer with a Melee attack of +3 (Str 13) and rolls a 16+3= 19 for a hit! She rolls 1d4+1 = 4 for damage, leaving 7 remaining on that hobgoblin. Finally, Fredrik casts his sleep spell, centered on the doorway. He rolls 5d8 = 30 hit points affected. There are 12 hobgoblins with hit points of 6,7, and 10 with 11 hp. Three of the four hobgoblins in the room fall asleep, with one remaining. One charging hobgoblin remains, and it rushes up to Morgan and attacks with AT+3 with a longsword. It rolls a 12+3 = 15 for miss against Morgan's AC of 18. Two more hobgoblins enter the room. We are now in the second round. Silverleaf draws his short swords and attacks the hobgoblin, rolling 14+5 = 19 for his first attack and 12+5=17 for his second. He hits on the first, doing 1d6+3 = 4 points of damage. The hobgoblin has 7 hp remaining. Morgan attacks as well, rolling 1d20+5 = 9, a miss. Rebecca attacks with her warhammer, rolling 13+3 = 16, a miss. Fredrik casts firebolt on one of the two charging hobgoblins. He rolls 8+5= 13 for a miss. The two other hobgoblins arrive and attack with the wounded hobgoblin. Two attack Morgan and one attacks Silverleaf. The two attacking Morgan roll 11+3 = 14, and 9+3 = 12 both misses, but the third wounded one rolls 14+3 = 17 a hit against Sivlerleaf's AC 16. He takes 10 point of damage, plus 2d6 = 8 more for martial advantage for 18 total points of damage, which is greater than his 8 hit points, killing him instantly. Two more hobgoblins enter the room. We are now in the third round. Morgan attacks Silverleaf's slayer with a 10, missing. Rebecca attacks as well, with a 14, also a miss. Fredrik, shielding behind them, casts firebolt again, for a roll of 12, missing. Two of the hobgoblins attack Morgan and the the third attacks Rebecca. Two more hobgoblins charge up and attack Rebecca. The two hobgoblins miss Morgan with rolls of 4 and 13. The three hobgoblins attack Rebecca with rolls of 5, 6, and 23. Rebecca takes 4 damage and 5 more from martial advantage for 9, leaving her with 3 hp remaing. Two more hobgoblins enter the room. We are now in the fourth round. Morgan attacks again with an 8, a miss. Rebecca attacks again with a 9, also a miss. Fredrik decides on discretion, takes the disengage action, and runs out the secret door. The 5 hobgoblins plus two more that have charged up, attack. Four attack Morgan and three attack Rebecca. They roll 11,5,11,and 18 for a hit on Morgan and 6, 16, and 13 for three misses on Rebecca. Morgan takes 7 damage from the longsword and 6 from Martial Advantage for 13 total and slumps to the floor, incapacitated. We are now in the fifth round. Rebecca takes the disengage action and also slips out the secret door. The hobgoblins don't immediately follow since they don't know of this door's workings. They revive their sleeping fellows. Morgan rolls a Death save to survive, getting a 16, a success! The hobgoblins start looting the stiking elf's body (Silverleaf), admiring the work on the short swords and puzzling over his lockpicks. Morgan makes another series of Death saves over the next few turns as the hobgoblins rest and bicker: 18,3,5,3 and dies on the third failed save (under 10). I take several things from this: 1) Surprise is much less common in 5e. 2) Monsters are tough: hobgoblins in particular are brutal with AC 18 and martial advantage. 3) Sleep isn't the tactical nuke of 1-3rd level anymore 4) Morale didn't come into it, but it appears to be a Wisdom save? 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